I Make Games
C / C++
C# / Java
Shaders and Visual FX
Gameplay / Tools Programming
Memory / Performance Optimization
TIC TOC GAMES
3/2018 - Present
I've been working at Tic-Toc Games as a contracted programmer. I use Unity to work on a console prototype and a mobile game with a large code base. I also document code and propose other code changes for future use. We use Git for source control and I review and approve pull requests as well.
I worked on Microsoft SharePoint as a Software Engineer intern. My project was an internal development tool that allowed developers to preview their changes live on SharePoint servers before committing any of it. I worked with SharePoint, SQL, C#, version control and a custom Microsoft build system.
I worked at Blizzard as a Quality Assurance Intern, testing on Legacy of the Void and Heroes of the Storm and World of Warcraft. I navigated and updated a large bug database and used my knowledge of scripting to uncover bugs in the Galaxy editor used to make Starcraft 2.